Devlog 6 - Production week 4
Production week 4.
This week we started production sprint 2, which means we are halfway the total production time before the polish sprint. The basics of the game are in place and we are now adding secondary mechanics.
Gameplay
Glen added some improvements to crafting this week. You can now see the progress of the crafting and the engineer can press a button to speed up the process. Glen also finished the toon shader that we'll be using throughout the whole game.
Sean added durability for the shield and weapon, so the engineer will have to make sure he crafts whatever the warrior might need. He also worked on the warrior and shield animations.
Art
This week, Yannis started working on the bridge model and floor tiles.
Menio started working on the modular walls for our level, and he designed our awesome logo and background image here on itch.io. He also modeled and textured the greatsword and the pickaxe.
Files
Get Detritus
Detritus
Status | Released |
Authors | YannisTH, SeanBraeckman, GlenBourgonjon, Menio |
Genre | Adventure |
Tags | Co-op, Crafting, engineer, Hack and Slash, warrior |
More posts
- Our final devlogMay 27, 2020
- Devlog 10 - Polish week 2May 12, 2020
- Devlog 9 - Polish week 1May 06, 2020
- Devlog 8 - Production week 6Apr 29, 2020
- Devlog 7 - Production week 5Apr 21, 2020
- Devlog 5 - Production week 3Mar 24, 2020
- Devlog 4 - Production week 2Mar 18, 2020
- Devlog 3 - Production week 1Mar 10, 2020
- Devlog 2 - Prototyping week 2Mar 04, 2020
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