Devlog 7 - Production week 5
Production week 5.
It's been 3 weeks now since our last update because we skipped over the Easter holidays. We're back at work now, soon starting our last week of production before the polish sprint starts.
Gameplay
We added stamina to the warrior, so you'll have to be careful when using equipment. Thankfully, stamina gets restored automatically over time.
A lot of work was put into the water shader and toon shader. We can also use texture blending in our toon shader now.
Besides that, a lot of small improvements were made, like a better control scheme for the engineer. We also added animation and sound hooks for the players so we can easily add stuff to them in the polish sprint later on.
Art
We now have a lot of new models for props that we can add to the scene. Elements such as trees, grass and wall meshes were added and our scenes start to look a lot more alive now.
We also have a crafting animation for the engineer now!
Files
Get Detritus
Detritus
Status | Released |
Authors | YannisTH, SeanBraeckman, GlenBourgonjon, Menio |
Genre | Adventure |
Tags | Co-op, Crafting, engineer, Hack and Slash, warrior |
More posts
- Our final devlogMay 27, 2020
- Devlog 10 - Polish week 2May 12, 2020
- Devlog 9 - Polish week 1May 06, 2020
- Devlog 8 - Production week 6Apr 29, 2020
- Devlog 6 - Production week 4Mar 31, 2020
- Devlog 5 - Production week 3Mar 24, 2020
- Devlog 4 - Production week 2Mar 18, 2020
- Devlog 3 - Production week 1Mar 10, 2020
- Devlog 2 - Prototyping week 2Mar 04, 2020
Leave a comment
Log in with itch.io to leave a comment.